4 ways schools use video game design to spark interest in computer science

Districts can hook students with existing enthusiasm, helping them build technical and soft skills while also broadening STEM diversity.

GoldenCasinoNews

By Lauren Barack

Dec. 9, 2020

In the Lewisville Independent School District in Texas, video game design and programming courses typically get 200 students a year to sign up — but only about 150 can enroll. That interest, and the subsequent waiting list, is a sign of how eager students are for these courses that Technology Exploration and Career Center East Director Adrian Moreno, along with teachers Billy Carter and Kevin O’Gorman, shepherd in the district.

While most of these students may never have designed or coded a video game before, nearly all have held a controller or navigated a game, as 90% of children ages 13 to 17 play video games on a computer, game console or cellphone, according to the Pew Research Center.

That fact isn’t lost on the teachers at Lewisville ISD.

“In the 1960s, everyone wanted to be a filmmaker. In the 1970s, they wanted to study broadcasting, and video gaming is the current hot one,” O’Gorman told Education Dive. “Today, all the kids have grown up with the internet, wireless devices and streaming video. Here, they get their finger on how to create that world and want to make [games] or mess around with them.”

For districts looking to build more science, technology, engineering and mathematics (STEM) connections into curriculum, game design and programming can serve as an immediate gateway by tapping into students’ interests, strengthening their connections to what they’re learning, and even build additional skills to help them in school as well as their professional life.

Students build foundational technical skills

In Lewisville ISD, students who get a spot in one of the classes work on top-of-the-line Macs and Alienware PCs — computers that professional game developers use. Classes also mirror, in some ways, how professional game companies work, too. For example, the students are expected to place some of their finished games into the hands of reviewers to get feedback on what works, and what doesn’t.

In Lewisville, reviewers come in a pint-sized form — the district’s kindergarteners.https://www.youtube.com/embed//hzkNqn4Zzh8

Students are tasked every year with designing an edutainment game, delivering a lesson in an entertaining way. They can choose the subject and the lesson they want to deliver, but when the kindergarteners get their hands on the games, they’re not just playing for fun, they’re giving feedback, said Carter. That way they can tell the high school students whether the games are too hard or too easy — and if they’ve actually learned something.

“After the kindergarteners leave, we sit and discuss their feedback,” said Carter. “As for the kindergarteners, the principals says the students look forward to it every year.”

Seeding STEM skills into elementary grades

While Lewisville ISD hands the role of video game reviewers over to its kindergarteners, the classes are for high school students. But video game design and programming can be taught to very young students, as well — a push staffers at New York Hall of Science are making, looking at how to engage elementary school students in building, creating and writing video games.

Get K-12 news like this in your inbox daily. Subscribe to K-12 Dive:Email:email icon Sign up

The science museum, based in Queens, New York, holds summer classes, trains teachers and runs student workshops at schools. Typically, they’ve worked with middle and high school students, but are now “trying to engage younger audiences in these concepts,” said Anthony Negron, NYSCI’s manager of digital programming. The organization shifted to online during the pandemic, doing fewer programs.

Classes for younger students start with Scratch, a simple drag-and-drop programming language developed at the Massachusetts Institute of Technology Media Lab. The first project with Scratch is to typically build a maze challenge, said Negron, which not only helps them learn the programming language, but gives them a project or goal rather than a set of rote lessons to complete. That proves to be more engaging, with a wide variety of projects produced in the end.

“We’ve seen kids use Scratch to build out the narrative of a story they’re reading,” he said. “And we’ve seen them use Scratch to build out games to address a community issue.”

Soft skills aren’t omitted

While the teachers in Lewisville are aware not every student will go on to be a video game designer or programmer, they believe the skills they learn can help them succeed in any work environment. These include soft skills like knowing how to write a strong resume or build a presentation, abilities employers state they want to see in young job candidates.

“We have business partners, and we’ve asked them if we are teaching students the right curriculum,” said Carter. “And one of the things they talked about was how important these soft skills were.”

Sharon Lambert, a teacher at Florida’s Dunnellon High School, also helps her game design and programming students develop soft skills. After piloting the courses several years back with free resources from the web, Lambert has seen Marion County Public Schools expand the program to where students can now take multiple courses and learn programming languages including PythonUnity and C-Sharp, in addition to other digital tools including Blender.

“I’m making sure that kids know there’s a lot more to game design than just playing a game,” she said. “And they may not realize that.”

While she wants students to master these professional tools, she also wants them to leave with soft skills so they’re not just fluent in how to code a game, but how to navigate a professional work environment.

“Games and programs are not built by one individual usually,” she said. “It takes a team, and learning how to work on a team is an important skill that students learn. From … communication, time management, integrity, organizational skills and others, soft skills are important to them so they can be able to compete and function successfully in the job market.”

Gateways to broadening computer science diversity

Video games not only tap into students’ interests, they can also help bridge excitement for computer science classes. Yet while most teens have played a video game, most high schools in the nation don’t have computer science in their curricula, said Jake Baskin, executive director of the Computer Science Teachers Association in Chicago, Illinois.

But for those schools looking to use video game design and programming as a gateway to new CS courses, Baskin said they should be clear about what the courses will entail — both to students who want to sign up, and to the educators about what they want to convey.

“It’s important that video game development does not mean free range to play video games as much as you want,” he said. “When video game development is taught in a way that includes vigorous [computer science] education, that’s a wonderful way to ensure students engage in high-quality content.”

Baskin also believes game design and programming courses can give schools and districts an opportunity to think intentionally about equity and inclusion, ensuring they’re welcoming all students, as women and students of colors are historically “dramatically underrepresented in CS courses,” he said.

And where districts have been “thoughtful from the start,” Baskin said, there’s been increased engagement in CS courses and also increases in young women taking AP exams in computer science, as well.

“I think there are opportunities to integrate [computer science] in almost any curricula,” he said. “And for principals who say they don’t have funding, I would ask them to think creatively where they have resources, and where they can be integrated.”

AI Applications In Education

 

AI becoming an increasing part of education industry

PIXABAY

As artificial intelligence becomes an increasing part of our daily lives, it’s no wonder that educational institutions are racing to catch up with the need to develop more talent to keep the engine of AI development running. However, not only is education being transformed as far as science, technology, engineering, and math (STEM) curricula, but the education industry as a whole is being transformed by AI. Increasingly, educational institutions from elementary to higher education as well as adult and professional learning are being transformed by intelligent systems that are helping humans learn better and achieve their learning objectives. One of the greatest challenges with regards to education is that people learn differently and at different rates. Students go through the education system with differing levels of learning ability and aptitude. Some are more adept at “left brain” thinking with skills for analytical thought, while others are more skilled at “right brain” thinking with creative, literary, and communicative ability. Others are challenged in different ways with physical and mental disabilities, or skill sets that differ from one region of the world to another, facing challenges in re-learning new languages and alphabets.

AI-Enabled Hyperpersonalization


AI systems are being used to tailor and personalize learning for each individual student

. Through the power of machine learning based hyperpersonalization, AI systems are being used to develop a custom learning profile of each student and customize the training materials for each student based on their ability, preferred mode of learning, and experience. It is expected that by


2024 upwards of 47% of learning management tools will be enabled by AI capabilities

. Rather than requiring teachers to create a single curriculum for all students, educators will have augmented intelligence assistance that provides a wide range of materials leveraging the same core curriculum, but cater to the specific needs of each student. These


AI-enabled e-Learning tools will reach over $6 Billion in market size by 2024

Hyperpersonalized and on demand digital content is also created with the help of AI and machine learning which is changing the way things are done in education. Big textbooks providers now have their information broken down or condensed into smaller study guides, chapter summaries, flashcards, as well as short smart notes for better reading and understanding. Learning is therefore getting paperless with time and soon there will be less or no use of hard copy textbooks for learning. AI systems also have an online interactive interface which aids in feedback from the students to their professors for follow up purposes in areas where they might be struggling or have not yet fully grasped.  In addition to customized materials, AI systems are being used to augment tutoring with personal, conversational education assistants. These autonomous conversational agents can answer questions from students, provide assistance with learning or assignment tasks, and reinforce concepts with additional materials that can help reinforce the curriculum. These intelligent assistants are also enhancing adaptive learning features so that each of the students can learn at their own pace or time frames.

In addition, educators are making increased use of voice assistants in the classroom environment. Voice assistants such as Amazon Alexa, Google Home, Apple Siri, and Microsoft Cortana are giving students a chance to interact with educational material without the interaction of the teacher. These devices can be used at home or similar non-educational environment to provide conversational interaction with teaching material and additional educational assistance. In the higher education environment, universities and colleges are giving students voice assistants instead of the traditionally printed student handbooks or hard-to-navigate websites for help with a number of campus-related informational needs.
Arizona State University gives many of its incoming college freshmen an Amazon Alexa

as a way to give them much more timely and focused information about their campus needs. These voice assistants can help answer common questions about campus needs as well as be customized for each student’s particular schedule and courses. This greatly reduces the need for internal support and decreases the cost of wasteful college handbook printing that can quickly get out-of-date. The use of voice assistant systems is very much exciting and interesting to most students and is expected to gain broader adoption in the coming years.

Assisting educators with organizational tasks

In addition to education-oriented duties, teachers are also faced with having to manage the classroom environment and handle various organizational tasks. Educators are often required to handle many non-teaching responsibilities such as essay evaluation, grading of exams, filing necessary paperwork, HR and personnel related issues, ordering and managing classroom materials, booking and managing field trips, responding to parents, assisting with conversation and second-language related issues, dealing with sick or otherwise absent students, and otherwise facilitating the learning environment. Educators often spend up to 50% of their time on non-teaching tasks. AI systems are particularly helpful at managing these back office and task related activities. These AI systems can assist with grading activities and provide personalized responses to students. They can also handle routine and repetitive paperwork, deal with logistics related matters, and other personnel issues. AI systems can even provide a first-line interaction with parents and guardians and give access to resources or provide feedback as needed for routine matters giving teachers more time to focus on things that require a personal touch with the students.
Education administrators are also reaping the benefits of AI

with administrative tasks by using intelligent assistants to help with a range of administrative needs including budgeting, student applications and enrollment, course management, educator HR related issues, purchasing and procurement activities, expense management, and facilities management. Using intelligent AI-powered systems can greatly improve the efficiency of many educational institutions, lower their operating costs, give them greater visibility into income and expenses, and improve the overall responsiveness of the educational institutions. On the higher education side, college admissions officials are looking at using AI systems to improve the fairness and quality of the admissions process. AI systems that are trained in a way that eliminates much of the human bias are starting to be used to provide a credible and fair admission using a given criteria when compared to humans. Recent college admissions scandals have increased oversight and governance on admissions processes, and the use of machine learning systems to provide a more systematic way of handling admissions is proving to be fruitful. In the not too distant future, you can expect that AI and machine learning will be a core part of all educational experiences. AI is starting to show its benefits and application to a wide range of educational needs, and the hope is that it will greatly improve overall learning outcomes for all.

Follow me on Twitter or LinkedIn. Check out my website or some of my other work here.